JamesDo
I create cinematic visuals and production-ready tools shaped by real shot work, from CG integration and lookdev to pipeline-minded workflow design.
Selected projects from real production work.
A mix of music videos, commercials, and CG jobs covering matchmove, CG integration, environment work, lookdev, and lighting.
Vietjet TVC
Airbus cockpit research, procedural modeling, look development, lighting, and difficult matchmove conditions brought together into one clean commercial sequence.
Khong Ra Gi
Camera tracking, glass replacement, look development, and lighting for seamless CG integration into live-action plates.
BE Super App TVC
A procedural modeling system for an infinite tunnel, designed to blend into live footage with continuous cinematic movement.
Canh Chim Phuong Hoang
Large-scale environment design inspired by Co Loa, built for dynamic camera choreography and dramatic spatial depth.
Explore More Projects
Open the dedicated projects page to see the full range of completed work, detailed breakdowns, and more featured case studies.
Open Project ArchiveTools I use to solve real production problems.
These tools are built by a 3D artist for 3D artists. Each one has its own mission, purpose, and function, created to solve a specific problem in real production.
I build VFX shots and the tools behind them.
I work across matchmove, CG integration, lookdev, lighting, and workflow tools. Most of my work comes from music videos, commercials, and production-heavy pipelines.
Cinematic visuals, procedural thinking, and tools for artists.
I handle shot-based work such as matchmove, CG integration, environment builds, lookdev, and lighting. I also build tools that help artists work faster and monitor production more clearly.
- Matchmove and CG integration for live-action shots.
- Lookdev and lighting for believable final images.
- Workflow tools for artists and teams.
I’ve worked on music videos, commercials, and other fast-turnaround projects where both visual quality and technical problem-solving matter.